Category — mobile advertising
3 reasons why iAd will change mobile advertising as we know it
Much like the introduction of the iphone in 2007 defined the smartphone, the introduction of the iAd platform from Apple will likely re-define mobile advertising as we’ve known it.
In short, Steve Jobs explained that iAd’s app ads will achieve the right balance between being interactive and emotional. He used the analogy that advertisements from the TV are emotional while flash ads on websites are interactive.
Here are three reasons why I believe iAds could really work for brands:
- Users choose the site not the Ad – so by keeping the Ad experience self-contained within the existing page, Apple ensure a better user experience over most other types of mobile Ads. This means brands and advertisers who are putting more and more of a premium on engagement vs. impressions will be satisfied
- Speaking of experience, the level of interactivity possible through this platform looks impressive. It’s like building a full microsite flash experience – but without the flash or the need to build a stand-alone site.
- Brands who do not yet want to commit to building a full mobile website or application to support a campaign no longer need to – you can do data collection (like for a contest) right within the iAd. Having said that, engaging consumers through an iAd is only going to increase demand & expectations that there will be a mobile friendly experience accessible too.
One thing holding me back from fully embracing this platform is the reach potential of iAds in Canada. Although we will almost certainly run a test budget against the platform when it launches this summer, it cannot replace the established mobile networks overnight – especially as iphone’s market share is still only about 20% in Canada.
With that said, since iAd is built entirely on HTML 5, this platform can be extended to the mobile web which will instantly make your interactive iAd’s accessible to a much broader audience – even those on other smartphones!
Want to see more? Check out the demo below:
June 12, 2010 8 Comments
Reliance’s Zapak Looks to Seize on App Store Concept in India with Greystripe
Reliance is like the SONY of India – doing major deals in the U.S. ranging from hunting for U.S. startups to striking deals with Dreamworks. They have over 100 million customers and touch 1 in 10 Indians every day.
Zapak.com, one of Reliance’s ADA companies and India’s largest PC gaming site, has connected with U.S.-based, Greystripe, to add 900+ mobile games and applications to their mobile offering, essentially offering the App Store experience, except all of the games are free and ad-supported.
With everyone from Apple to Google to Microsoft launching their own versions of game and application storefronts for cell phones in the U.S., Greystripe is one of the first companies to provide a solution similar to an app store in India.
As proven through the popularity of Apple’s App Store, mobile games and applications are a critical category for media companies looking to get into the mobile market.
What’s interesting here?
- India’s biggest media company is looking to seize on an App Store-like experience for the 5.1 million registered game players on Zapak
- Media companies, including NBC and now Reliance, are all want their own versions of branded app store like distribution – and they’re partnering with established content providers and networks such as Greystripe
- Look for this trend to continue across the industry with other media giants
November 7, 2008 2 Comments
Mobile social network itsmy.com lets users decide what advertising to receive
itsmy.com – a popular mobile-only social network with over 1 million registered users announced today that they will be handing over control of ads to their users.
Users can now self-select from 15 categories what types of ads they’d like to receive. For example, there are fashion, sports, and entertainment categories. An initial test of 20,000 users saw 82% make their own ad selection. CTR response rates in the test group was 3%.
This whole strategy is interesting and worth following over the coming months as it’s essentially taking the exact opposite approach of behavioural targeting which has been working great in other online channels.
If they can combine user behavioural targeting with self-selection, my bet is that response rates would improve even more. I would even test a subscription model for self-selecting “no-ads”.
Having said that, many mobile devices do not support cookies or other user tracking mechanisms, so trying out a self-selection model makes sense… for now.
Here’s a re-post of a video demo of their platform from this year’s world mobile congress:
June 11, 2008 1 Comment
5 surprising stats on mobile gaming from Greystripe
I received an advance copy of a report being released today by Greystripe which has some interesting statistics for those of you interested in advertising on mobile gaming platforms.
The data is fresh – based on research from Feb 15 through May 15, 2008.
Here are 5 arbitrary highlights:
- Average worldwide clickthrough rate for ads on the Greystripe mobile ad network is a remarkable 10.1%. This is around 6 times higher than average mobile banner ad programs
- 47% of mobile gamers are between the age of 18-24. That number jumps to 75% when you look at 18-34
- Men and women are pretty equally split in terms of usage (60/40)
- 51% of gamers are the primary purchase decision makers in the household (although no word on whether living in your parents basement counts as a separate household or not)
- Favorite types of mobile games (in order): Puzzles, Action, Arcade, Adventure, Mobile-Pets
Although no Canadian specific stats were made available in the detailed report, I’ve asked if any can be made available to be posted on this blog.
Marketers looking to reach the coveted 18-34 demographic should consider a test campaign using the mobile gaming channel. With exponential growth in the console gaming advertising market over the last few years, mobile is a natural extension of that market.
Greystripe is a leading ad-supported content distributor with over 65 million mobile game downloads to date.
Click here to see my previous post on them from CTIA with a video demo of their product.
You can also request the full report by emailing insights @ greystripe dot com.
June 6, 2008 2 Comments
Canadians are ready for mobile advertising
The Globe and Mail recently reported that mobile advertising was years away from a breakthrough. You can read their full article here.
Although I agree we are still in the early stages of mobile advertising, I would suggest that “years” is more likely about two years. Just as we’re seeing exponential growth in leveraging the mobile channel for marketing activities, we are now seeing similar growth in mobile inventory for brands looking to place ads on carrier networks (both on and off-deck).
In Canada, there was virtually no mobile ad inventory to buy a year ago. Today, there’s well over 5 million impressions in mobile inventory to be bought on and off-portal. Although relatively small in comparison to email or the desktop web, this is growing rapidly.
Industry insiders have indicated that the metrics are looking pretty good too.
May 26, 2008 1 Comment


